Ñ a demonstration of the capabilities of QuickDraw and
Ñ a combination of two old games that I really liked.
This is the small version, which is only in b/w. I figured a Classic owner with a 2400 modem won't relly need the huge color picture.
Merry Christmas!
Or "God Jul" as we say here. This is a computerized christmas card, and a little puzzle game. I hope it can give a few minutes pleasant diversion at any time of the year, but obviously it is best used at Christmas. Now you have a chance to teach grandma how to use the mouse!
Background
This game was inspired by two other programs, Christmas '87 by Brad Needham and Puzzl' by the late Duane Blehm. I have tried to combine the qualities of these two, plus add color (big version only).
Copyrights
Christmas '93 is Copyright ⌐ 1993 by Ingemar Ragnemalm. Christmas '93 is free for personal use.
Strictly non-commercial distribution is permitted and encouraged. Commercial distribution is allowed on the condition that a copy of the product in question (CD-ROM, book, magazine╔) is sent to me for reference.
Shareware pack #1-2
I have written quite a few Mac games by now. They go in two "shareware packs". Versions numbers below are the current ones. You will get that or better.
Shareware pack #1. $15.
Bachman 2.0, with editor and extra levels.
Slime Invaders 2.0.1, with extra levels.
HeartQuest 0.8.
MacSokoban 2.1.
Hexmines 1.2.1.
Bikaka 1.3.
Classic Daleks 1.1.
Shareware pack #2. $10.
Ingemar's Skiing Game 1.0, registered user version with editor.
Christmas '93. (or future variation on it.)
Future games, pre-releases, if any.
A few FKEYs and small utilities.
As long as the pack #2 disk isn't crowded with new stuff, I'll gladly fill the left space with some games from pack #1, or, if you are a programmer, with all or parts of Sprite Animation Toolkit (the Think Pascal/Think C library used in Bachman, Slime Invaders, HeartQuest and ISG). Please note what games you are most interested in.
Both packs: $20.
Upgrade/sidegrade for registered users (desired combiation of the above): $10.
Order them by sending the amount (and a note with your complete mail address plus Mac model and system version) to:
Ingemar Ragnemalm
PlÜjaregatan 73
S-58330 LinkÜping
SWEDEN
Cash is best, if possible. (Neatly wrapped, of course.) I have had trouble with checks, esp. US ones (but trying hard to solve the problem - it might work).
How to play
Problems? Have you tried the mouse? Bring the game window to front, move the mouse over it, and click-and-drag.
When two adjacent pieces get close enough (2 pixels or so from perfect match) they will meld together and form a bigger piece. When the entire puzzle is one big piece, you have won!
Acknowledgements
Special thanks to:
Ñ Chrisp and Eva, voices. (The third voice is my own.)
Ñ whoever made the nice pictures. (Found them on an Educorp CD-ROM.)
Ñ Paul DuBois and Owen Harnett for TransSkel.
Ñ Cary Torkelson for this help system.
Ñ Folke SÜderstrÜm for the polygon extractor.
Ñ Duane Blehm (Puzzl') and Brad Needham (Christmas '87) for inspiration.
Ñ Pekka Heino for the idea that got me started and thereby caused this game to be written.